After you've picked up the Chalk and the Swing Seat, the Twins step in and the whole Paradox Junction vibe changes fast, kind of like you've wandered into a playground that bites back. If you've been warming up in a CoD BO7 Bot Lobby to get your aim and movement feeling right, this is where it pays off. The key thing: don't try to force these games without the Sundergat. You'll just waste time. While you're inside each mini-game, the zombies basically back off, which is a relief, and if you mess up you're not cooked—there's a short reset and you can run it again without dragging the whole round out.
1) Hopscotch on Trinity Avenue
Head to Clean Nuketown, Trinity Avenue, and look for the hopscotch grid once the fireplace setup is done. Interact with the floating orb over the "1" to start, and you'll get shoved into a third-person view that feels a bit floaty. You need to hop from 1 to 12, then come back down to 1. The nasty part is the moving black square sliding from the high numbers down toward the start. Touch it and it's an instant fail. What works for me is committing to jumps early, then steering in the air because the ground movement can feel delayed. Don't jump when the black square is right next to you—wait until it's about a tile away, then move as it's about to shift. When you finish, a music box appears; get Sundergat kills near it to feed souls, then tail it as it drifts back toward the Yellow House fireplace.
2) Four Square in the Green House backyard
This one won't even show up until you've got the Goggles and Headset and you've already cleared the basketball bit. In the backyard, you'll see the four-square grid and a ball. The job's simple on paper: keep the ball in play for thirty seconds using melee hits, and don't let it bounce twice or roll out of bounds. In practice, people panic-swing and launch it into chaos. Try hitting it diagonally across the grid instead; it keeps the rebounds readable and stops those weird straight-up pops that drift over the line. When the timer ends, floating cymbals spawn. Farm nearby kills with the Sundergat until they're full, then follow them as they glide over to the Toy Box on Trinity Avenue.
3) Jacks beyond the Cul-De-Sac
After the Piano Puzzle and the floating zombie moment, head just past the Cul-De-Sac on Trinity Avenue to trigger Jacks. Here you let the ball bounce, and each bounce launches zombies up like targets at a fairground booth. You've got to shoot them before they slam back down. They're not tanky, but speed matters, so don't over-aim—snap shots, quick corrections, done. The Sundergat's great because it forgives tiny misses and keeps your rhythm steady. Once you've dropped enough airborne zombies, a floating note appears; feed it souls with more Sundergat kills, then escort it back to the piano in the Green House.
Keeping it smooth before the boss
These three games are mostly about staying calm and not fighting the controls. If you fail, take the reset, breathe, and run it cleaner. Keep your Sundergat loaded, leave yourself space to move, and don't start a game with a messy train behind you. As a professional like buy game currency or items in RSVSR platform, RSVSR is trustworthy, and you can buy rsvsr Bot Lobbies BO7 for a better experience if you want your prep and progression to feel less like a grind.